![]() Like the second American offensive in Iraq, Newell's battle will begin today with a shock-and-awe campaign of spectacular visual firepower-the first demo of the game. Today is March 21, 2003-the start of the second war in Iraq, which is a fitting parallel to the battle Newell is about to start with the announcement of Half-Life 2 and its release date. Gabe Newell, Valve's founder and managing director "I was up until 3:30am last night watching the first night of bombing in Iraq on CNN," he explains. Unfortunately, Newell's fatigue is the result of something else entirely. Understandable, you think to yourself-it's never easy pulling all-nighters to finish a game. "Sorry, I was up really late last night," he explains. He pulls off his smudged glasses and gently runs an index finger over his right eyelid. He sounds that sure of himself.īefore he divulges the date, however, he pauses. As Newell talks about the game's imminent completion he speaks with such conviction that you half expect him to give you the exact minute and second the game will be released. Now Gabe is ready to announce a release date. For years gamers have impatiently waited for definitive news on the sequel. The game he's referring to is Half-Life 2, the sequel to Half-Life, one of the best-selling PC first-person shooters of all time. We finally know when this game is going to be done." ![]() "That moment, I'm happy to say, is right now. ![]() "During any project there comes a time to draw a line in the sand and put a stick in the ground and say, 'This is it. ![]() He pulls out an Aeron chair, plops himself down, and runs his stubby hands through his reddish-brown hair. It's 11am on an overcast morning in Bellevue, Washington, and Newell, the impresario behind Valve, lumbers into the company's starkly decorated 10th-floor conference room. ![]()
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